![]() ![]() The worst difference between the two version, is the absence of manual saves on PS5, which will make the 1-playthrough journey harder. The related Side Case: All is Golden was added as a DLC later on so you can still play that mission if you like. Also, there is no auto-pop, the game must be purchased again and there is no cross-save so you have to get all the trophies again. It was removed from the PS5 list because of some legal issues. PS5 vs PS4: The lists are a bit different, because the PS4 version has one more silver trophy: All Sewn Up and the trohpy values were changed as well. When you move between location, you can freely explore the city, searching for collectables, materials or ammo. It might not be easy to understand but you will get it during the playthrough. You can abuse of the map markings, they can help you remember where to go and helps you to explore. After this last step, you will get another indication to proceed with the case, until you solve it. ![]() Once you find all the clues, the game will advise you and you can understand what happened by seeing some "flashbacks" that you have to put in order. You can also take pictures needed to solve the cases. They can be in plain sight or hidden so you will have to use your "special vision" pressin button. Once there, you will have to search for clues. Each case will explain the story and could have many different solutions, depending on clues and answers you will give to each character. When a Case start, you will be instructed to reach a specific location. The game is "divided" in "Cases", that are like chapters. There will be side-missions (also called side-cases), explorations, combats, crafting, farming and character building. I will give you a little explanation on the idea and the mechanics of the game: the game is a mix of an "open world" survival horror and investigation game. Since the mechanics of the game is pretty unique, you could find yourself a bit disoriented at the beginning. You will have cases to solve, each of them with multiple solutions depending on the clues you find and the dialogues choices. The game is one of those detective games like "Sherlock Holmes", with some actions in between. He is lead to Oakmont, a flooded city, where he will learn about the visions, the city and the destiny of the world. ![]() You will play the role of Charles Reed, a private investigator experiencing many horror visions. Although the subject matter may be crawling with chaos, it truly isn’t pleasant when that same chaos bleeds into reality.Massachussets, 1920: welcome to Oakmont, a decadent town based on H.P. We obviously hate to see any developers treated poorly or be underpaid for their hard work, so we truly hope that everything is able to be worked out in an amicable manner. Due to this ruling, The Sinking City is now once again available on all storefronts, including Steam.Īs of now, Frogwares has not had anything to add regarding this turn of events, so all we can do is wait to see how the court proceedings regarding The Sinking City shake out. While the litigation is still ongoing, the Paris Court of Appeal ruled in October of 2020 that the contract termination was unlawful and ordered Frogwares to continue fulfilling it. As such, they attempted to terminate their contract, which caused the game to be pulled from sale on all storefronts. Additionally, the developer noticed many more issues moving forward. Once The Sinking City was released, the publishers informed Frogwares that they would receive none of the game’s profits and that their previous agreement had been nullified. As the IP was being licensed by the publishers, Frogwares refused, resulting in months of missing financial compensation. In the letter, they mention that promised payments were being made over a month late and that Nacon and BBI demanded they share their game’s source code in order to assist development on a similar title. Frogwares developed the game under a licensing agreement and felt that Nacon and BigBen Interactive didn’t hold up their end of the bargain. Developer Frogwares sent out an open letter specifying their rationale. But there were no Elder Gods involved (allegedly), as this was the result of a contractual dispute. The Sinking City launched in 2019 only for life to imitate art as the Lovecraftian game vanished without a trace in August. ![]()
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